C / C ++ iOS a Android

I have a game written in C/C++ for iOS (using only obj-c for the GLES initialization) and I would like to port it to Android, I saw that it was possible using the NDK by creating a dynamic library (.so).

I install the Android SDK and NDK compile a simple library load it run, no problem, but I simply can't debug it... I can only debug the Java part (where my GLES context is created etc...) Am I missing something or? how can I debug my dynamic library?

It doesn't seems to have no support for debugging anything created with the NDK for Eclipse... so how am I suppose to debug my C/C++ then?

Anybody have experience with this? Any help would be greatly appreciated!

preguntado el 09 de enero de 11 a las 04:01

1 Respuestas

Respondido el 09 de enero de 11 a las 08:01

Yeah I already try that, doesn't seems to work for me... Can someone confirm that this is actually working? Did I miss something or? Is there any other way? - Bob McLaury

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