I have a game written in C/C++ for iOS (using only obj-c for the GLES initialization) and I would like to port it to Android, I saw that it was possible using the NDK by creating a dynamic library (.so).
I install the Android SDK and NDK compile a simple library load it run, no problem, but I simply can't debug it... I can only debug the Java part (where my GLES context is created etc...) Am I missing something or? how can I debug my dynamic library?
It doesn't seems to have no support for debugging anything created with the NDK for Eclipse... so how am I suppose to debug my C/C++ then?
Anybody have experience with this? Any help would be greatly appreciated!
preguntado el 09 de enero de 11 a las 04:01
Tienes que usar
ndk-gdb. Take a look at this articles: