Must a game be client server which then requires me to stand up a server? If so, can I do that on a web host? Azure? ..
If not, then how do the 2 window phone clients find each other?
I am having difficulty understand the main blocks invovled in doing this and how they come together...
What about bluetooth ? From what I have read so far there is no access to the bluetooth api ?
Is there or wil lthere be any helpers from xbox live and thier api to let a indie dev set up connections ?
preguntado el 08 de noviembre de 11 a las 16:11
There are 2 options for creating a real time multiplayer game.
Devices connect over the internet or used a web based mediator to relay game data.
Devices connet via sockets over UDP.
If you choose option 1 then you can host your web based component anywhere.
If you choose 2 then there is a sample that may be of interest at http://msdn.microsoft.com/en-us/library/ff431744(v=vs.92).aspx
There is, currently, no support for working with BlueTooth in the API.