La API de Lua evalúa el nombre de la variable en lugar del valor

I'm using the Lua 5.2 C API. I am trying to get a function to accept a string variable or a string literal.

este código:

static int printTest(lua_State *L)
    size_t lslen = NULL;
    const char *lsrc = lua_tolstring(L, 0, &lslen);
    printf("%s\n", lsrc);
/* ----- Registration array ----- */
static const luaL_Reg testhook[] = {
        {"printTest", printTest},
        {NULL, NULL} /* sentinel */
/* ----- Registration function ----- */    
LUALIB_API int registerTestHookFunctions(lua_State *L)
    lua_setglobal(L, "hook"); 
    lua_getglobal(L, "hook"); 
    luaL_setfuncs(L, testhook, 0); 
    lua_settop(L, 0);
    return 0;

when run from Lua, will do this:

hook.printTest('hello')  -- prints 'hello'
a = 'hello'
hook.printTest(a) -- prints 'a'

I'm very new to Lua and using this documentation: and am not finding/understanding how to discern a variable from a literal. (There are no lua_isliteral() or lua_isvariable() methods, for example).

preguntado el 22 de mayo de 12 a las 15:05

1 Respuestas

You have passed a bad index to lua_tolstring. The reference manual clearly states that

0 is never an acceptable index.

You use negative indices for relative values, and positive indices for absolute values. Neither of those conditions is ever 0.

contestado el 22 de mayo de 12 a las 15:05

Sigh. Embarrassingly obvious now that I see it. Thanks. - Paul

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