Error al compilar el sombreador GLSL en Linux
Frecuentes
Visto 2,343 veces
1
I recently wrote a basic rendering engine using OpenGL on my Windows machine, everything runs fine on that end. Unfortunately when I attempted to bring it over onto my laptop which is running Ubuntu 12.04 there were some complications, initially the linking settings and libraries were the problem but I managed to sort all that out, my current problem is with compiling the GLSL shaders, when I compile both the vertex and fragment shaders I get the following error.
'0:2(14): preprocessor error: syntax error, unexpected IDENTIFIER, expecting NEWLINE
'
This is the code from my vertex shader.
#version 330 core
layout(location = 0) in vec3 position;
layout(location = 1) in vec2 uv;
layout(location = 2) in vec3 normal;
struct DirectionalLight{
vec3 direction;
vec3 color;
vec3 ambient;
};
uniform mat4 modelMatrix;
uniform mat4 viewMatrix;
uniform mat4 projectionMatrix;
uniform DirectionalLight dLight;
out vec2 iUv;
out vec3 iPosition;
out vec3 iNormal;
out vec3 lightDir;
void main()
{
iUv = uv;
iPosition = vec3(viewMatrix * modelMatrix * vec4(position,1));
iNormal = normal;
lightDir = vec3(normalize(viewMatrix * vec4(dLight.direction, 0)));
gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position,1);
}
¿Alguna idea?
2 Respuestas
0
- Try to add more new blank lines at the end of your shader program.
- Try to use a text editor(Ubuntu) to create a new copy of your code.
Respondido 24 Oct 13, 13:10
-1
In my case changing
#version 330 core
a
#version 330
ayudado.
Respondido 24 Oct 13, 09:10
No es la respuesta que estás buscando? Examinar otras preguntas etiquetadas linux compiler-errors glsl shader or haz tu propia pregunta.
You are of course aware that the OP might not want to use compatibility profile? - Bartek Banachewicz