Animación personalizada en UICollectionView datos de recarga

I would like to animate the reload of a collection view such that when a cell is selected I get an animation similar to dealing cards in a solitaire game. (Imaging old MS solitaire card dealt)

I've searched around for "custom UICollectionView reload animatation" and seen solutions such as

[self.collectionView performBatchUpdates:^{
[self.collectionView reloadItemsAtIndexPaths:myindexPaths]
} completion:nil];

and have conjured up this

    CATransition *transition = [CATransition animation];
    transition.duration = 1;
    transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    transition.type = kCATransitionMoveIn;
    [self.collectionView.layer addAnimation:transition forKey:nil];
    [self.collectionView reloadData];

But it is not getting my desired effect. Any ideas how it can be done?

preguntado el 09 de septiembre de 13 a las 21:09

For achieving this you have to subclass UICollectionViewLayout. No any other option.. -

3 Respuestas

u can make some trick like suggested aquí

+ (CATransition *)swipeTransitionToLeftSide:(BOOL)leftSide
    CATransition* transition = [CATransition animation];
    transition.startProgress = 0;
    transition.endProgress = 1.0;
    transition.type = kCATransitionPush;

    transition.subtype = leftSide ? kCATransitionFromRight : kCATransitionFromLeft;
    transition.duration = AnimationDuration;
    return transition;

y agregarlo a tu collectionView

UISwipeGestureRecognizer *swipeGestureL = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(didSwipeToLeftCollectionView:)];
swipeGestureL.direction = UISwipeGestureRecognizerDirectionLeft;
[self.collectionView addGestureRecognizer:swipeGestureL];

- (void)didSwipeToLeftCollectionView:(UISwipeGestureRecognizer *)swipeGesture
    [self.collectionView.layer addAnimation:[Animation swipeTransitionToLeftSide:YES] forKey:nil];
    [self.collectionView reloadData];


enter image description here

respondido 18 mar '16, 10:03

I like @gbk's answer so here it is in Swift 3.1 for both left and right

override func viewDidLoad() {

    let swipeGestureL = UISwipeGestureRecognizer(target: self, action: #selector(swipeLeft))
    swipeGestureL.direction = .left

    let swipeGestureR = UISwipeGestureRecognizer(target: self, action: #selector(swipeRight))
    swipeGestureR.direction = .right

func swipeTransitionToLeftSide(_ leftSide: Bool) -> CATransition {
    let transition = CATransition()
    transition.startProgress = 0.0
    transition.endProgress = 1.0
    transition.type = kCATransitionPush
    transition.subtype = leftSide ? kCATransitionFromRight : kCATransitionFromLeft
    transition.duration = 0.3

    return transition

@IBAction func swipeLeft() {
    collectionView.layer.add(swipeTransitionToLeftSide(true), forKey: nil)

@IBAction func swipeRight() {
    collectionView.layer.add(swipeTransitionToLeftSide(false), forKey: nil)

func updateDatasource() {

Respondido el 11 de junio de 17 a las 10:06

Necesitas crear un personalizado UICollectionViewLayout that does your custom animation. If the effect is just a translation from point A to point B, you can use get away with a pretty standard use of the built-in animations. You would set the cell's location to point A in initialLayoutAttributesForAppearingItemAtIndexPath: and to point B in layoutAttributesForItemAtIndexPath:. When you want to deal the cards, you would simply insert the corresponding index paths into the collection view with performBatchUpdates:. A similar animation to send the cards back to the dealer should use finalLayoutAttributesForDisappearingItemAtIndexPath:.

If you want to do a more complex animation, you'll have a lot more work on your hands. This would most likely include snapshotting a cell and transforming it before animating along a CGPath. Once the animation is done you would then tell the collection view to draw it in its final location.

Respondido 20 Abr '15, 18:04

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