Renderizar una lista en basicfont.render en python
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I am trying to make it so you can type into a specified box in python (not using the inputbox module), and am trying to render a list into text. Here is the section of code :
TypingUsername = []
for event in pygame.event.get():
KeyPressed = pygame.key.get_pressed()
TypingUsername.append(KeyPressed)
LoginUsernameInput = basicFont.render('%d' %(TypingUsername), True, White, Black)
I am unsure of what to put into my basicFont.render ('%????') to import the list TypingUsername ('d' is my placeholder for right now'). If anyone could help me, that would be tremendous help!
1 Respuestas
1
Cuándo event.type
is pygame.KEYDOWN
you can get only pressed key (event.key
) and add to result string.
TypingUsername = ""
for event in pygame.event.get():
if event.type == pygame.KEYDOWN
TypingUsername += event.key
LoginUsernameInput = basicFont.render(TypingUsername, True, White, Black)
Learn more about events: pygame.event
por cierto names with first upper letter should be use as class names - see Convenciones de nombres in PEP 8. So use typingUsername
o incluso typing_username
, login_username_input
. Constants like White
should be in capital letters - WHITE
, BLACK
, KEYDOWN
typing_username = ""
for event in pygame.event.get():
if event.type == pygame.KEYDOWN
typing_username += event.key
login_username_input = basicFont.render(typing_username, True, WHITE, BLACK)
respondido 27 nov., 13:15
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Learn more about events. - furas